3D Artist, Character Modeller, Animator. Portfolio of personal work and works in progress.
Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts
03/10/2012
T-Rex Revisions
Worked further on the T-Rex sculpt and I'm now a lot happier with it. This is possibly the most detailed sculpt I've created, with all steps performed entirely within Zbrush with the exception of retopology which was done in 3ds Max. Although I'm happy with the detail I still feel I could push it a lot further, especially with the texture.
Labels:
3d,
3d modelling,
colour,
Dino,
Dinosaur,
high poly,
High Res,
modeling,
modelling,
poly paint,
polypaint,
Rex,
sculpt,
T Rex,
T-Rex,
texture,
texturing,
Tyrannosaurus,
WIP,
work in progress
27/09/2012
T-Rex - Polypainting
Had some fun giving the T-Rex a basic polypaint in Zbrush.
For what is possibly the first attempt I've ever done at polypainting, I'm pretty happy with it so far!
There's still a lot of detail I want to bring out so I look forward to seeing how far I can push the painting tools.
I also made slight adjustments to the pose and proportions of the head, which I also plan to do for the hands and possibly the legs.
For what is possibly the first attempt I've ever done at polypainting, I'm pretty happy with it so far!
There's still a lot of detail I want to bring out so I look forward to seeing how far I can push the painting tools.
I also made slight adjustments to the pose and proportions of the head, which I also plan to do for the hands and possibly the legs.
Labels:
3d,
3d modelling,
colour,
Dino,
Dinosaur,
high poly,
High Res,
modeling,
modelling,
poly paint,
polypaint,
Rex,
sculpt,
T Rex,
T-Rex,
texture,
texturing,
Tyrannosaurus,
WIP,
work in progress
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