Showing posts with label colour. Show all posts
Showing posts with label colour. Show all posts

03/10/2012

T-Rex Revisions

Worked further on the T-Rex sculpt and I'm now a lot happier with it. This is possibly the most detailed sculpt I've created, with all steps performed entirely within Zbrush with the exception of retopology which was done in 3ds Max. Although I'm happy with the detail I still feel I could push it a lot further, especially with the texture.



27/09/2012

T-Rex - Polypainting

Had some fun giving the T-Rex a basic polypaint in Zbrush.
For what is possibly the first attempt I've ever done at polypainting, I'm pretty happy with it so far!
There's still a lot of detail I want to bring out so I look forward to seeing how far I can push the painting tools.


I also made slight adjustments to the pose and proportions of the head, which I also plan to do for the hands and possibly the legs.

22/02/2011

Concept Art - Main Character

Finding a look for the main character was rather difficult as we wanted him to have some form of protection while remaining somewhat agile due to the fast paced actions he will perform. Our story also requires that the character appears mysterious, so a hood or a covered face seemed the most effective way to do this.

The image below shows the evolution of the design for the main character, which we felt was initially too similar to characters seen in Assassin's Creed. This is something we wanted to try remove from our character while retaining the mystery and strength of character. The earliest idea for the story was that it would be Robin Hood related, so I experimented with adding more 'Robin Hood' style elements to the character.



I then began adding colour to get a feel for how the character would look in the animation. Woodland colours seemed very suitable as this is the environment the story is set in, but darker shades were used to set the character apart from the environment while helping to suggest he has bad motives.