3D Artist, Character Modeller, Animator. Portfolio of personal work and works in progress.
Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts
03/10/2012
T-Rex Revisions
Worked further on the T-Rex sculpt and I'm now a lot happier with it. This is possibly the most detailed sculpt I've created, with all steps performed entirely within Zbrush with the exception of retopology which was done in 3ds Max. Although I'm happy with the detail I still feel I could push it a lot further, especially with the texture.
Labels:
3d,
3d modelling,
colour,
Dino,
Dinosaur,
high poly,
High Res,
modeling,
modelling,
poly paint,
polypaint,
Rex,
sculpt,
T Rex,
T-Rex,
texture,
texturing,
Tyrannosaurus,
WIP,
work in progress
27/09/2012
T-Rex - Polypainting
Had some fun giving the T-Rex a basic polypaint in Zbrush.
For what is possibly the first attempt I've ever done at polypainting, I'm pretty happy with it so far!
There's still a lot of detail I want to bring out so I look forward to seeing how far I can push the painting tools.
I also made slight adjustments to the pose and proportions of the head, which I also plan to do for the hands and possibly the legs.
For what is possibly the first attempt I've ever done at polypainting, I'm pretty happy with it so far!
There's still a lot of detail I want to bring out so I look forward to seeing how far I can push the painting tools.
I also made slight adjustments to the pose and proportions of the head, which I also plan to do for the hands and possibly the legs.
Labels:
3d,
3d modelling,
colour,
Dino,
Dinosaur,
high poly,
High Res,
modeling,
modelling,
poly paint,
polypaint,
Rex,
sculpt,
T Rex,
T-Rex,
texture,
texturing,
Tyrannosaurus,
WIP,
work in progress
26/09/2012
T-Rex Update
Wow, time has flown since my last update.
Decided to give this guy some love and spent a few hours overhauling the proportions and main forms, and adding a lot more detail. Overall I'm much happier with the current sculpt, although there are still a lot of things I want to refine and improve.
I will probably give this guy a rough poly paint coat while I continue to add details, hopefully the next update won't take me so long!
Decided to give this guy some love and spent a few hours overhauling the proportions and main forms, and adding a lot more detail. Overall I'm much happier with the current sculpt, although there are still a lot of things I want to refine and improve.
I will probably give this guy a rough poly paint coat while I continue to add details, hopefully the next update won't take me so long!
Labels:
3d,
3D Character Design,
3d modelling,
Dino,
Dinosaur,
high poly,
High Res,
modeling,
modelling,
Rex,
sculpt,
T Rex,
T-Rex,
Tyrannosaurus,
WIP,
WIP Image,
work in progress,
Zbrush
29/11/2011
03/07/2011
Stylised Self Portrait Character Update
The character is starting to come to life now, and I'm enjoying getting lost in the creative sculpting process again. Blogging the creation process helps to see the progress and motivates me to continue working on the character. The shoes are the main thing left to complete, but the other elements will probably have finer details added or changes made to them.
26/03/2011
Main Character - Almost Complete
I have assembled all parts of the high poly model and made slight adjustments so they fit together well. The face has been altered slightly and lips have been added. Overall I am very please with how this is coming along and how the model compares to the character concept design. The trousers are looking quite plain in comparison to the top, and the silhouette of the hips area is looking a little wide due to the leather leg guards, so these may need some adjusting. My next step will be completing the eyes, which would leave only the weapons and the dagger sheath on the leg to be completed. I am hoping to get this done fairly quickly so I can move on to retopologising, texturing and rigging the model.

Labels:
3d,
angry panda,
animation,
character,
Hejira,
high poly,
Images,
john wendels,
Main Character,
sculpt,
short,
WIP,
WIP Image,
Zbrush
23/03/2011
Main Character - Head Update
Added ears and begun roughing out the general look and feel of the hood. From the side view the ears aren't looking quite as good as I had hoped, as they are a separate subtool to the head.

Labels:
3d,
angry panda,
animation,
character,
Hejira,
high poly,
Images,
john wendels,
Main Character,
modelling,
sculpt,
WIP,
WIP Image,
Zbrush
15/03/2011
01/03/2011
Main Character - Base Sculpt
After the rough base model was created in 3Ds Max it was taken into zbrush so the basic underlying forms could be sculpted and proportions altered, allowing clothing to be created on top with deforming the underlying structure of the model.
Some subtle muscle definition and bones were sculpted to mark out the basic features, to help with placing the clothing elements and later the edge loops in the topology.

Parts of this will be masked and extracted to create basic clothing elements as separate subtools, which will then allow them to be individually sculpted to add detail .
Some subtle muscle definition and bones were sculpted to mark out the basic features, to help with placing the clothing elements and later the edge loops in the topology.

Parts of this will be masked and extracted to create basic clothing elements as separate subtools, which will then allow them to be individually sculpted to add detail .
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